A regra de 2 minutos para 33 Immortals Gameplay
A regra de 2 minutos para 33 Immortals Gameplay
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. I fell into the game’s rhythm about 15 minutes into my three-hour preview, and by the end, I was shepherding small groups of lost souls across Inferno like I worked for Satan himself. In its simplest terms, 33 Immortals
And then there are Shards, found inside the chests of Torture Chambers, used to spend on weapon upgrades and more when you’re in the Dark Woods (I’ll touch on this in a moment).
With dozens of enemies and allies on-screen at any given time, this alone is a notable achievement by developer Thunder Lotus.
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Dodging enemy attacks is a massive factor in a game like this, akin to a bullet-hell title at points, so this is a big win in my book for better situation readability.
This multi-tiered approach to finishing your roguelike “run” is challenging, yet very fun to play with — even though I only managed to complete just three Torture Chambers before succumbing to the elements (aka ‘ripped apart by monsters’). As I would learn during repeated runs – it seems the number of completed Torture Chambers is retained should you die and reenter Inferno — the larger the group of fellow Souls I traveled with, the larger my chances of survival became – and you can imagine how much bigger those chances get with 32 other people on your side.
Once all of the Torture Chambers are defeated, holy fire spreads across Inferno, pushing players into one of three ascension spots designed for 11 fighters each.
The randomized progression of finidng Perks and the right Relics—though you can reroll those you find—means that some runs feel amazing, while others leave you underpowered and doomed before the final fight even begins.
There is a deeper story that unfolds behind all this action and during the repeat trips back to the safety of the Dark Woods, afterlife’s sole safe haven, but don’t dive in expecting a Hades
isn’t without its flaws. The movement system feels stiff, with attacks locking you in place and dashes on a very 33 Immortals Gameplay brief, frustrating cooldown. Early on, this makes combat feel clunky and restrictive, and while later upgrades help smooth things out, it still never reaches the fluidity you’d expect from a game that throws you into such chaotic battles.
is a unique approach to cooperative gaming that I didn’t realize I was going to enjoy as much as I did. I primarily enjoy single-player experiences where I’m free to suddenly drop without letting my party down – I’ve become an unreliable em linha raider with growing adult responsibilities that can pull me away at a moment’s notice.
Being an early access release, Thunder Lotus has a lot more planned for the title following its initial release. On the road to 1.0, the studio hopes to add more features like private sessions, more enemy and boss variety, and the third world that let players fight God.
is masterfully crafted, making every hit and enemy attack feel weighty and impactful. Each sound is drawn out to perfection, whether it’s the satisfying clash of weapons or the eerie whispers of the damned in the background. The soundtrack complements this beautifully—calm and atmospheric during exploration, yet swelling into epic intensity when battles heat up.
You start a run by picking a weapon — justice sword, sloth staff or greed daggers — and each has a special ability that only works when three players stand together and activate it. It’s different for each weapon, but the effect is consistently grand. I stuck with the Staff of Sloth, a weapon that flings purple balls of magic and whose special ability slows enemies across a large swath of the battlefield.